a)According to the film, what are some pros and cons of playing videogames for individuals and societies?
For the individual players, as the beginning of the film stated, some of them regard playing videogames as a way of earning money and doing their own business. It is true that they at least strive to make a living independently, yet this kind of living style will harm their social life and personal growth. They keep living in the virual life in the videogame but rather than their real life, which is inappropriate for them. Though some of the videogames aim to have positive and educational value, like spreading the teamwork spirit in a cooperative play mode; facilitate patriotism among soldier AR game; serious violence problem is still hiding behind.
In terms of the societies, as the line between the real life and the virtual life is disappearing, the negative ethical influence caused by videogames would be important to the whole societies. Real cases about game-addicted shot in reality just as they did in videogames are no longer a news, especial for Americans. Players became hard to recognize the difference between simulation and reality, which would directly affect the societies and lead to tragedy once and once.
b) According the film, is there any evidence that digital games can encourage aggressive values and anti-social actions in the real world? Do you agree?
I agree that digital games can encourage aggressive values and some anti-social actions in the real life, affecting one’s personality by accumulation of involving in virtual games.
Take a first-person shooter game, Left 4 Dead as an example, when players get used to kill and hit zombie by any weapons like guns, chainsaw or frying pan, together with the scene of blood spray and pooling, it is impossible that their mental state would keep unchange as at first. That’s why the game was classified as strong violence and suggest teenagers under 15 years of age not to play it. Numerous experiment and research have told us that, brain activity and circulation have a close relationship with violent games, showing these games can encourage aggressive impulsion. For the boy who shot 8 people in the film, he was clearly affected by the game excitement as a result of the 5 head shots for the victim. This kind of anti-social, violent action is free in his virtual game life, but banned in reality. So I think there is a dircet connection between violent videogames and mental problem such as aggressive values.
c) Should governments have the right to ban certain games? Why or why not?
I think the government should not have the right to ban certain games although it would seems better to avoid violence. Government is not responsible to monitor commerical products like videogames, the game designers should be the one who determine the value of the game rather. They have to redefine their principle of producing different games. Also, videogames is not the main source of social problems, some of them harms teenagers’ mental status, yet it also remains entertaining value for everyone, which is a good choice for leisure. Banning is not the effective way to solve the problem, all we need to do is educate offsprings.